AI News 2024-08-01

Research Insights

Several results relevant to recursive self-improvement:

  • LLMs are trained on human text, of which there is a finite amount. Some estimates put the ‘data wall’ (running out of larger training datasets on which to train ever-larger models) in 2027-2028. A possible solution is to use AI to generate synthetic training data. Is that a good idea?
  • New paper: AI models collapse when trained on recursively generated data. Adds to the body of work that shows that repeatedly training new models on synthetic data generated by previous models reduces diversity and eventually causes the model to collapse into garbage.
    • Also studied previously for images (stability, MAD) and text (models forget, knowledge collapse).
    • However, these results have been criticized as being unrealistic of how synthetic data training occurs in practice. Prior studies have tended to progressively replace all original data with synthetic. In practice, synthetic data is used to augment the original training set. Thus data accumulation, focused generation, and reinforcement can avoid model collapse.
  • LLM training on synthetic data is not just theoretical. The recently-release Llama 3.1 used a variety of synthetic data augmentation methods.
  • LLMs are notoriously bad at math. There are many approaches to fix this, including giving the LLM access to tools (calculator, Python) or using special encodings for numbers. However, with the right training scheme even a GPT-2 class model can learn to multiply numbers.
    • Preprint: From Explicit CoT to Implicit CoT: Learning to Internalize CoT Step by Step. They start with a model that does explicit chain-of-thought to come to the right answer, and then progressively remove intermediate steps so that the underlying logic becomes internalized in the model. They show it works for 20 digit numbers (demo).
    • Distillation (e.g. training a small model on the output of a bigger one) broadly also shows that complex thoughts can be compactly internalized. This bodes well for model self-play, where it searches problem-spaces in a computationally expensive manner, but progressively internalizes the corresponding complexity.
  • Preprint: Recursive Introspection: Teaching Language Model Agents How to Self-Improve. The LLM detects and corrects its own mistakes, which is used to iteratively fine-tune the model in an RL scheme.
  • Preprint: Self-Discover: Large Language Models Self-Compose Reasoning Structures. LLM selects and combines reasoning structures to solve tasks.
  • Preprint: Meta-Rewarding Language Models: Self-Improving Alignment with LLM-as-a-Meta-Judge. LLMs can self-improve by generating outputs and judging the quality of their own outputs. However, improvements tend to saturate. This new work uses a meta approach where the LLM also judges its judgements, in order to progressively improve its own judging. This expands the range of possible improvement; while still being fully unsupervised.

Some new work investigates LLM reasoning and compute tradeoffs:

  • The Larger the Better? Improved LLM Code-Generation via Budget Reallocation. Larger models are better. But for a tested coding task, a smaller budget given more execution time could outperform a larger model given the same compute budget. This is surprising in the sense that a sufficiently small model will presumably under-perform, no matter how much compute it is given. But across a range of meaningful tasks, smaller models can yield more compute-efficient results.
  • Large Language Monkeys: Scaling Inference Compute with Repeated Sampling. Another approach that involves inference-time compute (“search”) to improve smarts. It also shows that repeated calls to simple models can out-perform a larger model. The method is strong successful where a verifier is available; much harder when those are lacking.
  • Physics of Language Models: Part 2.1, Grade-School Math and the Hidden Reasoning Process.
    • Models learn reasoning skills (they are not merely memorizing solution templates). They can mentally generate simple short plans (like humans).
    • When presented facts, models develop internal understanding of what parameters (recursively) depend on each other. This occurs even before an explicit question is asked (i.e. before the task is defined). This appears to be different from human reasoning.
    • Model depth matters for reasoning. This cannot be mitigated by chain-of-thought prompting (which allow models to develop and then execute plans) since even a single CoT step may require deep, multi-step reasoning/planning.

There are conflicting messages here. You can trade-off between model complexity/power and repeated calls to that model. Is it better to use a large/smart model, or better to repeatedly call a small model? For some problems, iterating or searching using a small model is better. But there are cases where individual steps are sufficiently complex that they require properly parallel/coherent attention among disparate elements. So in that case you need the power of the large model. This still points in a familiar direction: models should be made more powerful (so that system-1 intuition becomes as refined as possible), but should also be wrapped in a way that lets them iterate on tasks (so that more explicit system-2 iteration/search can occur).

Other research results:

Safety

Policy

LLMs

  • Anthropic is reportedly working on a folder-sync feature, to streamline interacting with the LLM on projects.
  • OpenAI is having some users alpha-test GPT-4o with a long output (64k tokens).
  • Topology AI opened a demo of their chatbot. The novelty of their offering is a Continuous Learning Model (CLM), which they claim “remembers interactions, learns skills autonomously, and thinks in its free time”. The documents describe this as being distinct from fine-tuning or document retrieval, and note using a combination of open-source and proprietary LLMs. It sounds vaguely like RAG on past conversations, but inserted more directly into the model than simply copy-pasting into the context window. Conceptually, model memory is definitely something future chatbots need.
  • Google a Gemma 2 2B model. In the small-model regime, it seems to be doing quite well. It is small enough that it can run on smartphones, and is open-weights.
  • Google made an experimental version (0801) of Gemini 1.5 Pro available (Google AI Studio). There are no details about what makes this model different. The LMSYS leaderboard currently puts it at the #1 spot overall. Some are disputing the rank and worrying that the benchmarks are not correctly capturing reasoning power. Nevertheless, seems like an impressive achievement from Google.
  • SambaNova has a demo of running LLMs extremely fast (using their custom hardware).
  • Some folks formulate the baba-is-ai benchmark (preprint), where the AI must play the Baba Is You puzzle video game, which involves manipulating your character, the environment, and the game rules themselves. AIs currently fail horribly at this task, which makes it a good test-bed for improved reasoning.

Image Synthesis

Vision

  • Meta released Segment Anything Model 2 (SAM2); a follow-up to their very successful SAM. SAM2 can segment/isolate objects in images, and in video data (with excellent temporal consistency). Apparently fast enough for real-time and interactive use (demo). Can handle very complex multi-object scenes. Interestingly, it can even track objects/people across cuts and scene changes. Applications in video editing software (compositing, etc.) are obvious. But it should also be relevant for robotic vision or other automated video analysis. A quick test shows that it could also do segmentation in 3D medical imaging contexts.
  • TAPTR (Tracking Any Point with TRansformer) does robust point-tracking in video data (examples, point demo, area demo).

Video

World Synthesis

Hardware

  • There is continued interest in making an AI Companion hardware device of sorts. The Humane AI Pin ($700) and Rabbit R1 ($200) did not receive strong reviews; mostly since they over-promised and under-delivered with respect to the AI capabilities. A new wave of options appear to be making more modest claims:
    • The Limitless clip-on ($100) can record meetings, conversations, or spoken-aloud thoughts. It can then do straightforward transcription and AI summarization.
    • Compass necklace ($100) similarly records and transcribes.
    • Crush ($130) is a simple pushbutton voice recorder with AI summaries.
    • Friend ($100) is a necklace that listens to your life, and the AI companion periodically messages you thoughts. You can also press a button to explicitly talk to it. This seems to be targeting wellness and fun (not utility). The advertising video left many wondering if this is satire. While there will undoubtedly be downsides and social changes associated with AI companions, one recent study shows that AIs can indeed alleviate loneliness.
    • Confusingly, there is another AI-companion-via-pendant also called Friend (wearable necklace, $70); more focused on utility (transcription, summarization). The two Friend startups are not friendly with one another.

Robots

  • Nvidia updated their Project GR00T robotic effort. They take video of humans performing tasks, and do data augmentation in a simulation environment (RoboCasa) with generative actions (MimicGen).
  • Unitree robot-dog Go2 just got upgraded with wheels. This affords it the flexibility of walking over rough terrain but driving in flat areas. The previous Go2 was priced at $1,600.
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Consistency Problems with Simulation Hypothesis

The simulation hypothesis is quite simple: we could be living in a simulation. Nick Bostrom makes this more concrete. Since simulating realities appears to be physically possible, either intelligent species (like future humans) choose not to simulate worlds (for some reason), or else the number of simulated worlds (and thus simulated minds) is probably quite large. In that case, most entities with experiences like ours are actually in a simulation. So, statistically, we are in a simulation.

The argument is simple enough to be persuasive. Of course, there are many counter-arguments. Here, I just want to consider some consistency aspects.

Physics

In order to bolster the simulation hypothesis, people sometimes point to aspects of our reality’s physics. For instance, they note that if space and time are discretized at the quantum level (as they might be under quantum gravity or even QFT), then this sounds a lot like the partitioning one would need to make reality computationally tractable. Others note that the speed-of-light partitions the universe into causal regions, which is convenient if you’re trying to simulate it across a set of servers running in parallel. Others sometimes point to the weirdness of physics (quantum collapse of wavefunction, etc.) as evidence of the limits of the simulation. These arguments are often made semi-humorously; but they point to something real.

There is a problem with this kind of thinking. Specifically, the arguments implicitly assume that the base reality used to simulate our world has similar physical laws. But this is strange. There are two possible cases:

(1) Either the base reality has different physics from our, in which case we can’t really infer anything about their reality (or ours) from how our reality is being computed. For instance, the base reality could be computationally parallel such that they don’t actually need to impose information-propagation constraints to make our reality tractable.

(2) Or the base reality has similar physical laws as us (including separated causal regions, etc.). This means their attempts to computationally simulate our reality are limited in expected ways. However, this also means that you can’t point to those same features as evidence that you’re in a simulation. After all, the people in the base reality could make the same argument (but they would be wrong).

Overall, looking at our physics doesn’t seem to tell us anything about whether we are in a simulation. Or rather, it may well provide clues; but it does not allow one to construct a self-consistent argument and thus it doesn’t provide any believable evidence one way or the other.

Boltzmann Brains

Let us take a detour into Boltzmann brains. The idea is that if you have a bunch of hot matter churning randomly (gas at equilibrium, or whatever), then it could eventually (by random chance) happen to coalesce to form a brain just like yours, including all your memories and current thoughts. Of course this is low-probability and it would dissipate near-instantly, but for a brief moment that brain would think itself real and moreover would have evidence (based on false/random memories) that it lived in a proper universe with a meaningful personal history.

However, this creates a problem. If the universe has more “random equilibrium gasses” in it than “real proper brains”, then you, as an observer, should actually statistically conclude that you are probably a Boltzmann brain and not a real person. If we look at our actual universe, we find that our current time period (of non-equilibrium stars emitting energy, creation of complexity, conscious observers) is quite fleeting. The universe is predicted to expand without bound and enter a heat death that is effectively an infinite-long equilibrium. This means that the amount of space/time for Boltzmann brains is much larger than the space/time for real brains. So you’re not real.

There might be reasons why Boltzmann brains don’t arise in quantum universes. But even if they could arise, there is an additional philosophical problem: cognitive instability. Suppose you find the arguments convincing, and you thus accept you are a Boltzmann brain. Well, upon accepting that, you should doubt your own memories are authentic. Your understanding of physics (and even math/logic) cannot be relied upon now that you believe your memories are just random generations. There is no reason to assume your logic is correct. So you’ve undermined your own belief in being a Boltzmann brain. Since there is no way to consistently believe to be a Boltzmann brain, you must instead (as unsatisfying as it may be) assume that you are one of the special cases of being a real brain.

Simulated Consistency

A similar instability argument can be levied against the simulation arguments. If one believes there is convincing evidence that we are in a simulation, then one must immediately begin to suspect the evidence, physics, our memories, etc. If we are being simulated, what reason do we have to be confident that our memories are trustworthy? What reason do we have to believe that the physics we infer is telling us something meaningful about “reality” (whether that means the hardware/software simulating us, or base reality, or whatever)? What reason do we have to believe that base reality is a collection of sentient entities choosing to run a simulation? Whatever arguments you bring to bear will rely upon evidence (memories) and logic (calculation of your simulated mind); whose very reliability we should now question.

So being-in-a-simulation is cognitively unstable. That doesn’t make it wrong. But it means that one cannot provide believable evidence for it.

Conclusion

The point is that we may well be in a simulation. But it is very difficult to provide believable evidence for the same. Whereas it is at least possible to construct a consistent understanding that we are real entities in a consistent physical universe.

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AI News 2024-07-25

Research Insights

Capabilities

  • Google Deepmind demonstrates vastly improved AI reasoning on math problems. AlphaProof and an improved AlphaGeometry 2 combine a language model with the AlphaZero reinforcement learning algorithm (and leveraging Lean formal language). This system achieves silver-medal quality on math Olympiad problems. Combining LLM heuristics (as system 1 intuitions) with more rigorous iteration (as system 2 reasoning) seems like a viable path towards improved intelligence.
    • It seems increasingly likely that AI will achieve gold-medal performance soon enough.
    • OpenAI presented some similar work in 2022, and UC Berkeley just published a related result using Prolog. It is also known that tree search (e.g. MCTS) improves LLM math abilities (1, 2, 3, 4, 5). Overall this body of work points towards a viable way to improve LLM math performance. The hope is that this translates to improved general reasoning.
  • OpenAI announced SearchGPT, a web-searching prototype (not yet available to the public). Looks like it will be useful.

AI Agents

LLM

  • Llama 3.1 405b is now released. 750GB on disk, requires 8-16 GPUs to run inference. 128k context length. Benchmarks show it competitive with state-of-the-art (OpenAI GPT-4o and Anthropic Claude 3.5 Sonnet).
    • Zuckerberg published a companion essay: Open Source AI Is the Path Forward.
    • Llama 3.1 also has smaller models distilled from the larger.
    • Of course we are already seeing real-time voice chatbots that take advantage of the small/fast models: RTVI (demo, code) runs Llama on Groq for responsive voice chatting.
  • Mistral Large 2 released (download). 123B parameters, 128k context length. Appears roughly competitive with Llama 3.1, GPT-4o, etc.

Multi-modal Models

Audio

  • Suno AI has added instrumental and vocal stems, allowing users to separate the vocals and instrumentals from songs.
  • Udio released v1.5 with improved audio quality. Also added the ability to download stems.

3D

World Synthesis

Policy

Hardware

  • xAI has just turned on their cluster. 100,000 Nvidia H100 GPUs, which is roughly 100 petaflops (FP16) of compute (hardware cost ~$3B). They claim this is the most powerful single cluster for AI applications. (Supposedly, OpenAI’s next cluster will have 100k GB200, which would be ~250 petaflops and cost ~$6.5B.)

Robots

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AI News 2024-07-18

Research Insights

  • LLMs struggle with math and logic. There are efforts to add-in or train on logic schemes (symbolic chain-of-thought, symbolic solver). New preprint: Teaching Transformers Causal Reasoning through Axiomatic Training, demonstrates training on causal axioms can work.
  • Human-like Episodic Memory for Infinite Context LLMs. It is obvious that current LLMs lack the long-term memory that humans leverage to address new problems. This work tries to cluster tokens into episodes that are efficiently stored and later retrieved.
  • AgentInstruct: Toward Generative Teaching with Agentic Flows. Framework generates synthetic data for training other models, that is higher-quality and more diverse than prior methods.
  • Transformer Layers as Painters, analyzes how LLMs operate. They intentionally skip layers, or swap layer execution order (strong similarities to Tegmark’s “Stages of Inference” paper, c.f.). They find the LLM degrades gracefully, which suggests that every layer matters (is performing a distinct computation) but also that subsequent middle layers are operating on a common representation. They find that math-heavy tasks are most sensitive (biggest degradation). They show that middle layers can even be applied in parallel instead of sequentially (optionally looping over this parallel block). This could suggest some alternative architectures with faster inference.

AI Agents

  • Decomposing Agency — capabilities without desires. Goes through different possible splits between the crucial components for a fully-featured agent (goals, awareness, planning, capabilities). An important point is that one can build different kinds of agents, with subsets of these components. E.g. the high-level motivating goals can come from the human, such that the AI agent has no goals of its own.

LLM

Multi-modal Models

Chatbots

  • The Pantheon Interface is a new idea for how to interact with LLMs (live instance, code). In a traditional interaction, you prompt the bot and it replies in a turn-by-turn manner. Pantheon instead invites you to type out your thoughts, and various agents will asynchronously add comments or questions to spur along your brainstorming.
    • This could be an element of the human-computer interface for my proposed science exocortex (swarm of AI agents that help researchers).
    • Loom is a somewhat related idea, where one have LLMs created branched writings.

Vision

  • Nvidia MambaVision models use a hybrid mamba-transformer. State-of-the-art in performance and throughput. Can be applied to classification, detection, segmentation, etc.

Images

  • This is a fun demo of using a physical interface to tune image synthesis model parameters, making it easier to explore the latent space.

Video

World Synthesis

Policy

Education

  • Andrej Karpathy has announced a new venture that will leverage AI to improve education. Eureka Labs will build AI teaching assistants to work alongside teachers in helping students understand complex topics. The company’s first concrete output is (naturally) a course focused on how to build an AI model (aimed at undergraduates).

Brain

  • Scaling Law in Neural Data: Non-Invasive Speech Decoding with 175 Hours of EEG Data. They synthesize speech using EEG data fed through a neural model. They show that performance improves continually as a function of dataset size (up to 175 hours; by comparison usually people only use ~10 hours of data). The lack of plateau in the scaling is good news in the bitter lesson sense: it suggests that there is plenty of available performance by simply scaling up known methods on more and more brain data.

Consciousness

Hardware

Robots

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AI News 2024-07-11

Research Insights

  • Whiteboard-of-Thought: Thinking Step-by-Step Across Modalities. Gives LLM the ability to think through an answer visually by writing code that outputs images, and then analyzing said image. Combined with iterative self-prompting, this should allow a model to reason visually. It of course makes sense that an LLM would have trouble with visual tasks, which humans typically solve by visually imagining the problem. Of course, one can also train multimodal (text+vision) models; but even in that case there is likely an advantage to models using internal scratch-space to work through problems before answering.
  • Predicting vs. Acting: A Trade-off Between World Modeling & Agent Modeling. RLHF is used to elicit desired behavior from base models. However, this leads to a tradeoff, where the agentic RLHFed model is better at the selected tasks, but becomes worse at generic next-token prediction and thus worse at world modeling. So goal-directed behavior worsens overall understanding. An obvious solution is to build systems that mix models. E.g. an agentic RLHFed system that can call a powerful base model for predictions.
    • My own suggestion is to build swarms of AI agents, each specialized in some way. It does seem like we should keep the untuned base model available as an agent or tool in the mix; supervised by other agents.
  • A set of nominally unrelated results all point in a similar direction:
    • Mixture of A Million Experts. Google DeepMind shows that one can replace the feedforward layers in a transformer with a PEER layer (parameter efficient expert retrieval). The PEER layer draws from a large pool (over a million) of “tiny experts”. This outperforms feedforward, and also the usual coarse-grained mixture-of-experts (MoE) method.
    • Memory3: Language Modeling with Explicit Memory. LLMs have different kinds of memory: contextual (current state captured by activation of key-value in transformer), implicit (baked into the network weights), and retrieval (if RAG systems pull in documents into context window). This work proposes to add another form of memory that is more robust/concrete than implicit (weights). During training, they learn a sparse attention key-values (highly compressed and efficient); during training, memories are retrieved and integrated into self-attention layers.
    • Learning to (Learn at Test Time): RNNs with Expressive Hidden States (summary from one of the authors). This method introduces Test-Time-Training (TTT) layers into a recurrent neural network (RNN). So the hidden state (memory) of the RNN, instead of being a simple vector, is a small neural network. This internal NN is optimized via gradient descent to capture the required “current state” information as a long sequence of tokens is processed. This provides better expressive/memory power, while retaining the good scaling of RNNs for long sequences. The authors claim this yields much better scaling on long context-window problems than transformers or even Mamba (a structured state space model). TTT replaces the need for attention. Of course, transformers have many advantages; so it remains to be seen if TTT can match the capabilities of transformer systems. But it seems clever (and the general idea of having some NNs that learn to capture active state, inside of larger pretrained systems, could be useful).
    • The common thread is increasing sophistication for the internal modules of a NN, with the internal weights being updated at runtime. This massively expands the expressive power of the system, without correspondingly increasing model size (since the larger range of possibilities is externalized). This seems like an attractive concept for improving LLMs.
  • Distilling System 2 into System 1, uses LLM to do (expensive) “system 2 reasoning” by askingfor chain-of-thought solutions. Then retrains the system on that text. Thus, improved system 2 reasoning becomes baked-in to the LLM’s fast/reflexive response. Clever, useful, and points towards recursive self-improvement of LLMs. (Similar to STaR.)
  • Associative Recurrent Memory Transformer. Tackles long-context windows by combining transformer self-attention for local context, with segment-level recurrence to capture distributed information. They show results for a 50M token context.

Safety

Chatbots

  • GPT-4o and Kyutai Moshi (c.f.) show a shift towards conversational/audio chatbots.
  • This 2016 paper (via 𝕏) is relevant: Turn-taking in Human Communication – Origins and Implications for Language Processing.
    • Most human conversation involves rapid back-and-forth; in fact the average speaking time for a person is only 2 seconds.
    • This pace of switching is faster than possible for language encoding, and certainly for deliberative thinking. So, participants are instead predicting the other person’s speech and when their turn will come.
    • Current chatbots are ill-suited to this modality. They monologue too much, their latency is still too high, they don’t handle interruptions well, and they are not actively predicting the user’s speech as they are talking.
    • But, these are all solvable problems. It would certainly be interesting to see a class of models trained and tuned to exhibit true conversational dialogue.
  • Swift is a very fast voice-bot demo (based on Groq, Cartesia, VAD, and Vercel). Code here.

Images

Video

  • Now that numerous AI tools are available for video and audio (c.f.), creators are starting explore. Here are some example creations. Right now these are quite short-form, but as tools improve in controllability and speed, we can expect to see longer-form content.
  • Live Portrait allows you to drive the facial animation of an image using a provided video (examples). Also available on replicate.
  • RenderNet has a video face swapping tool.
  • YouTube Erase Song tool allows one to remove music from video (while leaving other audio intact). The main use-case is to avoid copyright claims (e.g. from background music).
  • Odyssey announced that they intend to release AI tools for “Hollywood-grade visuals”. They are training models that don’t just output text-to-video, but output intermediate representations (depth maps? meshes?), allowing the user to iteratively ask for AI refinements. The idea is to give the level of control and quality that prestige TV/movies demand. Currently it’s just a teaser video; no results to inspect or demos to play with. But it will be exciting if they can deliver on this idea.

3D

World Synthesis

Art

  • Style transfer is a well-studied class of methods for recreating an image with a different art style. It has somewhat fallen by the wayside since generative AI art (image synthesis) is now so good. But StyleShot shows improvements in style transfer (code, demo).
  • Generative Art in Websim shows how to make generative art by prompting an LLM (such as Anthropic’s Claude chatbot).

AI for Science

Health

  • Sam Altman and Arianna Huffington announced a new AI-health venture: Thrive AI Health. The idea is hyper-personalization of AI to help people make behavioral changes for better health.

Brain

Robots

Robot control is advancing, with several methods showing promise.

Robot hardware/systems continue to advance.

  • Most current robots lack a sense of touch. There are efforts to add pressure sensors. An alternative is for the robot to measure audio signals, and train models that can infer from that the necessary tactile information. ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data (preprint). Clever.
  • Xiaomi claims they are bringing online a robot factory that will operate 24/7 without humans, delivering 60 smartphones/minute. I’m skeptical (I assume there will still be humans tasked with oversight, maintenance, repair, and intervention); but it is an interesting trend to watch.
  • A new entrant to the humanoid-robot startup space: BXI Elf robot. Already available for purchase ($25k), though it seems a bit primitive compared to other efforts.
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AI News 2024-07-04

Research Insights

  • Symbolic Learning Enables Self-Evolving Agents. Demonstrates automated data-driven optimization of LLM workflows. This tries to mimic back-propagation and gradient descent (c.f. TextGrad). This is also another hint of recursive-self-improvement, since an AI model is optimizing an AI model.
  • The Remarkable Robustness of LLMs: Stages of Inference? They intentionally break the network (swapping layers), yet it continues to work remarkably well. This suggests LLMs are quite robust, and allows them to identify different stages in processing.
    • They also use these interventions to infer what different layers are doing. They break apart the LLM transformer layers into four stages:
      • Detokenization: Raw tokens are converted into meaningful entities that take into account local context (especially using nearby tokens).
      • Feature engineering: Features are progressively refined. Factual knowledge is leveraged.
      • Prediction ensembling: Predictions (for the ultimately-selected next-token) emerge. A sort of consensus voting is used, with “prediction neurons” and “suppression neurons” playing a major role in upvoting/downvoting.
      • Residual sharpening: The semantic representations are collapsed into specific next-token predictions. There is a strong emphasis on suppression neurons eliminating options. The confidence is calibrated.
    • This structure can be thought of as two halves (being roughly dual to each other): the first half broadens (goes from distinct tokens to a rich/elaborate concept-space) and the second half collapses (goes from rich concepts to concrete token predictions).
  • A group at MIT introduced Diffusion Forcing, a sort of hybrid method between next-token prediction and full-sequence generation via diffusion. The different tokens to-be-denoised can have different noise levels, providing more control. The concept is general, but they apply it specifically to video and planning. They show how one can generate unlimited-length video (with control/guidance). Planning can handle uncertainty through variable noise levels, and could be useful for robotics. Although only demonstrated on a small model, the concept shows promise.
  • Summary of a Haystack: A Challenge to Long-Context LLMs and RAG Systems introduces a more challenging task for large-context LLMs (to summarize, with sourcing, a large amount of information). This should be a useful metric/benchmark for future improvements.
    • The comparison to humans is also interesting. Humans outperform LLMs, if they take enough time to complete the task. But there are obviously cases where a <1 min imperfect summary is preferable to a ~1 hour better-quality human analysis. And, of course, LLM performance will improve over time.
  • Self-Play Preference Optimization for Language Model Alignment presents an alternative to RLHF or DPO. The SPPO method treats human preferences as probabilities, seeking to find a Nash equilibrium policy in a constant-sum two-player game. This better captures the intransitivity and irrationality of human preferences.

Tools

There are several demos of multi-agent orchestration systems (Camel, LoopGPT, JARVIS, OpenAGI, AutoGen, TaskWeaver, MetaGPT). Increasingly, cloud solutions are also appearing:

A related coordination strategy is to triage user queries, to balance between fast/small models and expensive/better larger models:

LLM

  • Perplexity adds multi-step search to their Pro Search product ($20/month); they claim it performs “deeper research on more complex queries with multi-step reasoning, Wolfram|Alpha, and code execution.”
  • Microsoft released the code for GraphRAG, which does document retrieval in a graph-based approach.
  • kyutai Open Science AI lab presented a demo of a real-time voice AI (moshi), based on their multimodal foundation model. It can listen and speak, with very low latency, allowing rather natural conversations. (To some extent, they beat OpenAI to release of a conversational agent, though their model does not seem as smart as GPT-4o.) You can play with it now; code will apparently be released soon.

OpenAI

Audio

  • ElevenLabs partnered with estates to bring iconic voices to their service (Judy Garland, James Dean, Burt Reynolds and Sir Laurence Olivier).
  • ElevenLabs also released voice isolator, which can eliminate noisy backgrounds (demo).

Video

  • Runway Gen3-3 Alpha now available to all (including prompting guide).
  • Google DeepMind released some more examples of generation from Veo. But the model is still not available to anyone.
  • All the elements are in place to put together AI-generated short-form content. Runway or Luma (especially with Midjourney image prompting) for video, Elevenlabs for Foley audio and narration, Suno or Udio for backing music. Here’s a simple example of putting this together. We are starting to see this being used for commercial efforts. Toys R Us partnered with OpenAI to use Sora to generate this commercial. Motorola released this genAI commercial, which integrates their logo into fashion. Seems like an appropriate use of genAI (advertising an AI-enabled photo, generating something that would be hard to do with other methods).

 

3D

World Synthesis

Continuing my survey of methods leading towards neural world synthesis:

Brain

Robots

  • Stanford HumanPlus leverages training from human data. They first train the robot controller via RL in simulation. Then do imitation of humans in the real world. They demonstrate ‘shadowing’ where the robot is teleoperated in real-time (using only a camera). This bootstraps to the robot doing autonomous tasks (including tying a shoe).
  • Similarly, there is a UCSD effort to develop Open Tele-Vision, a teleoperation scheme for robots that also acts as useful platform for gathering training data.
  • In robotics, there is a philosophical split between “build a bunch of specialized robots for each task” and “build one general-purpose design”. And even if one wants a general design, is a humanoid the best form factor? The argument in favor of humanoid robots is that our work and living environments are already optimized for humanoids, so it makes sense for our robots to conform and take advantage of existing tools/infrastructure. Additionally, these recent papers emphasize an additional advantage: by selecting a humanoid shape, it is easier to access/generate relevant training data, since one can more directly train on humans.
  • Red Rabbit Robotics is trying to develop an open-source humanoid robot design that others could reproduce for $1,000. Still early days, but it looks like they have a prototype of sorts.
  • Leju Robotics launched a humanoid-robot called Kuavo. It seems to be able to do what the other humanoid robots can do (semi-contrived tasks in a slow/deliberate manner).
  • Figure recently started shipping humanoid robots to a real client. This video shows their robot working on BMW use-cases.
  • GXO logistics has signed an agreement to use Agility Robotics Digit in their warehouses (video). Apparently this is subscription-based (robots-as-a-service); which may well become the business model for humanoid robot companies?
  • Clone Robotics continues to release videos of their micro-hydraulic arm that is remarkably dextrous: hand, lifting, pronation and supination, thumb.
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AI News 2024-06-27

Research Insights

Anthropic

  • Anthropic released Claude 3.5 Sonnet. It is better than the larger Claude 3 Opus, and beats GPT-4o on many evals. (So presumably 3.5 Opus will be very smart?) It also has “artifacts”, which are sidebar visualizations/interactions that it can update and modify based on your requests. Interestingly, it seems to use special <antThinking> tags so that it can do chain-of-thought but have that output hidden from the user.

OpenAI

  • OpenAI acquired Rockset, a database/analytics company. The intended use seems to be for customers (especially corporate) to integrate data retrieval into LLM products.
  • Multi is a MacOS app for slick collaborative screenshare. They are shutting down their offering and instead “joining” OpenAI (merging with? being acquired by?). Some are guessing this means OpenAI will launch a radically new kind of operating system, where AI agents are first-class components. I think the simpler prediction is that they want their AI agent to “screenshare” by being able to see what’s on your screen and point at things, or even edit things or click buttons (with your permission). That would be useful.
  • Announced a partnership with TIME. Could either represent training data, or integration of sourced results in future ChatGPT replies (probably both). This is on top of other partnerships they’ve announced: Financial Times, Stack Overflow, Reddit, News Corp, Vox Media, The Atlantic, Apple.
  • Taken together, these make it seem like OpenAI are putting more focus on delivering a compelling consumer product.
  • On the research side, OpenAI put out a preprint showing how an LLM can be trained to critique another LLM. The critic can catch errors in the code output of ChatGPT. Small step towards iteration loops to improve outputs.

LLMs

  • Nvidia releases Nemotron-4 340B models and training dataset.
  • Google opens developer access to Gemini 1.5 Pro with 2M context window. That’s a lot of context.

Science

  • AlphaFold is already having a sizable impact on protein structure determination. Now, startup EvolutionaryScale has announced ambitions to enable programmable biology. Their preprint is equally ambitious: Simulating 500 million years of evolution with a language model. (See also prior publication cred.) They have open-sourced their ESM3 foundation model, which is trained on sequence, structure, and function of proteins. So you can (e.g.) input a desired function and it will generate a candidate protein. If these claims pan out, this could accelerate bio/medical research.
  • Some new work has demonstrated an RNA method for gene editing. In terms of utility, this is similar to CRISPR; in fact it could provide some capabilities beyond what CRISPR can do. Combined with more and more AI-based bio-design, this could lead to some interesting developments.

Robots

  • Kinda novel approach to AI/control for robotics: Dreamitate involves having the AI ‘dream’ an upcoming action (i.e. predict what the required action would look like in its camera vision), and then imitate that set of actions. The advantage here is that this leverages the power of generative video. You train a model on a bunch of video, so that it can correctly predict the next frame. Then that’s what you use for robot control. (This is the sense in which OpenAI claim Sora is a world-simulator and hence can be used to understand and act.)
  • A related robot-control effort: Embodied Instruction Following in Unknown Environments. Multi-modal model for robot following commands. Language model to understand human request. Builds a high-level plan and steps within it. Explores environment if necessary to learn more. Leveraging LLM means it can handle arbitrary tasks that it wasn’t specifically trained on.

Vision

  • Supervision is a generic (and open-source) vision system. Seems to work very well for semantic video tracking.
  • Microsoft open-sourced Florence-2, a lightweight vision-language foundation model useful for captioning, object detection, grounding, and segmentation. Interestingly, they created their training dataset by taking existing data and existing specialized models to create a unified set of well-labelled images. So this is another example of AI generating improved training data for AI.

Virtual Avatars

Tools

  • One idea for easily creating AI workflows is to use spreadsheet-like interfaces, where cells can invoke AI/LLM/etc. in order to run tasks across a whole bunch of data. V7 Go and Otto are offering this.

Hardware

  • Groq transitioned to being an AI cloud compute provider, instead of trying to sell people their custom chips directly. Their pricing on many models (including Whisper Large V3) are very good. They clearly have something to offer.
  • Etched raises $125M for their specialized chips.
  • Preprint recasts LLMs in a way that avoids matrix multiplication. Some are claiming this means the end of GPUs and Nvidia; that seems unlikely to me since there are so many current (and future!) data/ML/AI tasks that benefit from GPU/CUDA. But it is an interesting reminder that we don’t know what the optimal software architecture will be, thus it’s hard to know what the right hardware will be.
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Towards a Science Exocortex

What is the future of AI in science? I propose that the community should work together to build an exocortex—an expansion to a researcher’s cognition and volition made possible by AI agents operating on their behalf.

The rise of large language models (LLMs) presages a true paradigm shift in the way intellectual work is conducted. But what will this look like in practice? How will it change science?

LLMs are often used as chatbots, but that perhaps misses their true potential, which is as decision-making agents. Andrej Karpathy (1,2) thus centers LLMs as the kernel (orchestration agent) for a new kind of operating system. The LLM triggers tools and coordinates resources, on behalf of the user.

In the future, every person might have an exocortex: a persistently-running swarm of AI agents that work on their behalf, thereby augmenting their cognition and volition. Crucially, the AI agents do not merely communicate with the human; they talk to each other, solving complex problems through iterative work, and only surfacing the most important results or decisions for human consideration. The exocortex multiplies the human’s intellectual reach.

A science exocortex can be built by developing a set of useful AI agents (for experimental control, for data exploration, for ideation), and then connecting them together to allow them to coordinate and work on more complex problems.

Here is a paper with more details: Towards a Science Exocortex Digital Discovery 2024 doi: 10.1039/D4DD00178H (originally posted to arXiv).

The exocortex is obviously speculative. It is a research problem to identify the right design, build it, and deploy it for research. But the potential upside is enormous, in terms of liberating scientists from micro-managing details, allowing them to focus on high-level scientific problems; and correspondingly for massively accelerating the pace of scientific discovery.

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AI News 2024-06-14


Research Insights

  • TextGrad tries to do the equivalent of gradient backpropagation for LLMs; computing “gradients” of performance in the text input/outputs sent between LLMs so that you can automatically optimize the behavior of interconnected LLM agents. I don’t know if this particular approach is the right one, but something like this seems promising.
  • Mixture-of-Agents appears to be applying a well-rationalized architecture to the general “LLMs working together” workflow. Layers of models are used, with initial/rough LLM replies being fed into the next layer, whereupon the LLM-output can be further refined. Selection of models within layers can be used to increase diversity (use different LLMs to balance each other) and performance (the best LLM for a given input can be emphasized). They show improved performance compared to just using one of the underlying LLMs single-shot. (Video going through paper.)
  • Aidan McLaughlin claims that we are ~1 year away from AGI, because current models combined with search (testing out many options) can already unlock enormous capabilities. Seems like an overzealous take, but there is mounting evidence of search greatly improving capabilities. For instance, Ryan Greenblatt claims he was able to massively improve performance on one of the most challenging benchmarks simply by using GPT-4o to sample thousands of options and pick the best one.
  • There’s also plenty of academic papers working on search methods. New preprint: Transformers meet Neural Algorithmic Reasoners. They seem to combine LLMs with graph neural networks except instead of searching/iterating in the text outputs, they refine internal to the LLM by using graph methods.

World Synthesis

Neural radiance and Gaussian splatting are making it possible to generate high-quality 3D imagery that is fast to render. Where is this headed?

  • These methods are bandwidth-efficient. To interact with a 3D scene traditionally, one would either need to render on the server and transmit 2D video (high-latency), or transmit tons of 3D data (vertex models) so the user’s computer can render locally (assuming their computer is powerful enough). But now you just transmit a point-cloud, which is fast to render. (You can play with examples: Luma captures.)
  • These methods are scalable. They’ve been adapted to large-scale scenes. Google Maps is already integrating this in select ways, and we will probably soon see a true virtual-Earth product (where you can move around in 3D anywhere).
  • Text-to-3D is steadily improving (Point-E, threestudio, ProlificDreamer, DreamFusion, Magic3D, SJC, Latent-NeRF, Fantasia3D, TextMesh, Zero-1-to-3, Magic123, InstructNeRF2NeRF, Control4D, DreamFusion, Cat3D). Neural methods should allow one to merge together real 3D (from photoscans) with traditional 3D renders and with AI generations.
  • Given the progress in generative images (2D), objects (3D), and video (2D+time=3D), the obvious next step is 4D: volumetric scene evolving in time. There was initial work on dynamic view synthesis from videos, and dynamic scene rendering. And now, Vidu4D demonstrates generation of non-rigid 3D objects transforming appropriately over time. Currently crude; but you can see the potential.
  • Some folks (e.g. David Holz, founded of Midjourney) see the end goal as having immersive environments that are neural-rendered in real-time, so that you can do exploration and interaction with worlds generated according to your inputs. (A holodeck, of sorts.)

Video

Audio

  • Camb.ai released an open-source voice generation/cloning model. 140 languages, reportedly very good quality. Not sure how it compares to ChatTTS. But it’s nice to have a variety of open-source options.
  • ElevenLabs have added video-to-audio to their many AI-audio options.
  • Google DeepMind demonstrate video-to-audio, which can generate plausible audio (sound effects, music) for a video clip.

Apple

  • Apple announces a bunch of AI features. It’s the expected stuff: integrated writing assistants, on-the-fly generation of images and emojis, a much-smarter Siri.
  • OpenAI will now be available in Apple products.
  • At first, people were concerned that all AI requests were being routed to OpenAI. But it actually sounds like Apple is industry-leading in terms of user privacy with cloud-computing/AI: many parts of the workflow will operate on-device, and cloud aspects use a hardened architecture (encryption, stateless, enforceable guarantees, etc.).
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Situational Awareness

Leopold Aschenbrenner (previously at OpenAI) offers some unique perspectives on the future of AI. His paper “situational awareness” paints a picture of an inevitable AI-Manhatten project.

If you want to look into his arguments, here are some different formats:

It’s hard to summarize that much material. But here are my notes on the main points he argues:

  • Geopolitics will undoubtedly be at play once we get close to AGI; and definitely when ASI is at play.
  • Most people talk about AI as a project of corporate research labs (which it currently is), but as capabilities improve, it will be impossible for the national security apparatus to ignore.
  • Simple scaling arguments suggest we will reach AGI in ~2-3 years, unless we hit a barrier (he lists many). Of course, we may well hit a barrier; but caution requires us to plan assuming AGI could be very near.
  • Once you have AGI, you will achieve ASI very quickly. One of the easiest jobs to automate with AGIs will be AI research, so you will suddenly have an army of tireless AI researchers making exponential improvements. This is probably enough to go from AGI to ASI within a year.
  • Obviously, whoever controls ASI will have a massive geopolitical advantage (superhuman cyber-warfare, autonomous drone swarms, rapid development of new WMDs, optimal allocation of resources, etc.).
  • The US nuclear arsenal, the bedrock of recent global peace and security, will become essentially obsolete.
  • The corporate labs are operating like startups, with almost no regard for security. They need to transition to a strong security mindset sooner rather than later. Some of the key insights for building AGI and ASI are likely being developed right now. And those insights are not being safeguarded.
  • Obviously (within this mindset) open-sourcing anything would be irresponsible. Everything must be kept secret.
  • Western democracies are on the cusp of making a serious error, wherein they cede control of AI (and thus AGI and thus ASI and thus the future of the species) to an authoritarian regime.
  • We are very soon going to see major geopolitics (including espionage, assassinations, combat, bombing datacenters, etc.) focused on AI; as soon as more leaders “wake up” to what’s going on.
  • So, the US will aggressively pursue but lock-down AI research. It is a strategic asset. The US will invest in an enormous (multi-trillion $) Manhattan-style project to develop AGI first.
  • This will involve building massive compute clusters on US soil, investing in the research enterprise, locking it down using nuclear-weapons caliber security, and building tons of power plants (including bypassing clean energy laws if that’s what it takes to deliver the required power).
  • So, the near-future will be a contentious time period, with greater hostilities between countries and a greater threat to democracy.

His opinions are mostly predictions, but he is also prescriptive in the sense that he believes the West (and the US in particular) need to win this. I don’t agree with all his claims, but many of his points are hard to argue against. He is indeed correct that most of the general discussion on AI (across many ‘sides’) is missing some key points.

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